The Legend of the Red Weapons: Version 1.3


Mr. Postma’s Patch Notes 1.3 - 8/1/2020

Day 

What’s New

  21


  1. Uploaded version 1.2 to itch.io
  2. A burst fire weapon has been created
  3. Made it so we can’t switch weapons until the shot is finished.
  4. Adjusted my scripting for when you get hit by an enemy. Moved variables and code over into the TriggerCollision Script.
  5. Completely restructured how bloom works. It is now more accurate and only will increase on the actual shot instead of when you are holding the shoot button.
  6. Implemented a swap weapon delay so that you need to wait a certain amount of time before shooting when swapping weapons.

22


  1. Watched videos on how to create an inventory for my player.
  2. Just learned things today.

23


  1. When you press the “1” key your player will unequip the weapon.
  2. Double click function has been created so I can double click on NPCs
  3. Created droppable versions of my weapons
  4. Created a base class script for my droppable items so I am able to customize what happens after they are picked up.

24


  1. Weapons are now dropped from monsters and can be added to a list within an “Equips” script.
  2. Created an inventory limit.
  3. Created an inventory UI that has buttons but is unusable as of now.

 25


  1. You can now add weapons to your inventory UI when you pick them up. When you press the item slot it will equip the item.

 26



27



28


  1. Fixed a bug where my weapon won’t be removed or equipped if said weapon in inventory is in a slot. This is because although I made a prefab, updating the prefab was not changing my duplicates. I needed to change every duplicate manually to fix this.

 29


  1. Fixed a bug where if I had duplicate items in an inventory and was getting rid of one them it would always delete the first item in the list regardless of whether it is the item I chose

30



 31


  1. Reorganized script folders and names to make things easier to understand
  2. Created an armor object that will add to your inventory when picked up.
  3. Set up a better system to equip your weapons, armor, etc. 
  4. When equipping an item, if you already had an item equipped in that slot. The previously equipped item will now come back to your inventory. 

32



 33


 34


  1. Reorganized scripting so that stats related things all happen in a player stats: character stats script
  2. Fixed a bug where the equipped weapon wouldn’t switch out when a player tried to equip a new weapon.
  3. When you equip armor a defense stat is modified and this defense stat will play a role in how much damage is dealt to you.

35


  1. Created a function that adjusts base stats when leveling up.

Files

TLOTRI 1.3.zip Play in browser
Aug 01, 2020

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